AI Insights · Timothy · July 2025
Top Slime Games on Android in the Netherlands: Q2 2025
Explore the performance of the top slime games on Android in the Netherlands during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the top slime games on the Android platform in the Netherlands showcased varying performance metrics, as reported by Sensor Tower.
My Talking Slimy Slime Pet Cat from Pixeland OU saw a peak in weekly revenue at approximately $498 in mid-May. Downloads initially increased, reaching 236 in late April, before gradually declining to 115 by the end of June. The app maintained a relatively stable active user base, peaking at 1.6K in late April.
The new entry, I, Slime by Games Hub Hong Kong Limited, experienced a significant surge in downloads, starting with 1.2K in its launch week and peaking at 1.6K the following week. Revenue also peaked at $437 in early June, although both metrics saw a sharp decline towards the quarter's end.
Super Big Slime: Black Hole 3D from Supercent, Inc. maintained a steady download rate, averaging around 400-500 weekly downloads, with a slight dip to 189 by the end of June. Revenue showed minor fluctuations, peaking at $36 at the quarter's start, while active users reached a high of 12K in early June before declining.
Bruno – My Talking Slime Pet by Dramaton showed an increase in downloads, peaking at 811 in late April. Revenue was minimal but recorded a small peak of $36 in the same period. Active users consistently hovered around 12K, with a peak of 13.4K in late April.
Lastly, Fluid Simulation by DoGreat Technologies had stable download numbers, with a notable peak of 243 in late May. Revenue was modest throughout the quarter, with a peak of $23 at the start, while active users showed some fluctuation, peaking at 645 in late May.
For more detailed insights and data, visit Sensor Tower.